InsaneNutter likes this. Nice list, i didn't realise Jetpack Joyride was on the PS3. Each stage is well pitched too - there are few, if any, weak moments - and the combat is slicker than a gull plucked from the gulf of Mexico. Every time you think you've got it nailed, the story throws another situation or problem at you, forcing you to adapt and explore the game's versatility even further.
Which you'll gladly do to bring Joe Capelli's sad, hopeful tale to its thrilling conclusion. Lots of games talk about how big they are, but few offer a wealth of wildly entertaining and bizarre things to do like the Yakuza games.
At its heart, Yakuza 5 is a deeply serious story of the Japanese criminal underworld, of evil men doing bad things and righteous men ripping their shirts off in one swift motion to stop them in hand-to-hand combat. But Yakuza 5 isn't just a brawler. It's also a taxi driving sim; a hunting game; and a Japanese pop idol sim complete with dance battles! It's got baseball minigames, ramen cooking minigames, stand-up comedy minigames, an arcade with damn-near full versions of Virtua Fighter 2 and Taiko Drum Master, and so much more - and all of these pursuits are fun in their own unique ways.
Yakuza 5 is an exuberant abundance of gritty crime drama and abject silliness, and while it may not be the best place to hop in for newcomers, it's got more than enough goodies inside to entertain anyone. Whatever you think of COD's current state, theres no denying that Modern Warfare was a watershed moment for games.
Not only did it revive the tired FPS genre, and transform Call of Duty from ok shooter into OMG shooter, it set a benchmark for multiplayer gaming and provided an incredible, 8 hour rollercoaster of a story that few have matched since. The ghillie suit stage, the opening scenes on the tanker, that ending - Modern Warfare is stuffed full of memorable moments. And guess what: it has aged really well. While subsequent Call of Duty games have attempted to build on Modern Warfare, making the action ever more bombastic, this stands as an exercise in stripped back, streamlined entertainment.
There's no fluff here, just 8 hours of smooth FPS action that still outclasses all its imitators. But it forces the player to completely rethink how they play videogames, taking all of the preconceived notions about how to traverse a virtual world and feeding them to the wolves. It shines in its storytelling, crafting a heartwarming and heartbreaking tale of two brothers working together to save their father.
Easily one of the most rewarding ventures the medium has taken in recent years, if you missed it in , you have no excuse not to pick up Brothers from PS Plus. Many videogames are metaphorically about videogames already, but Remember Me manages to go beyond just that initial trope to also juggle a narrative about class, corporations and systems of power.
Though its hard to choose which game was the pinnacle of the series, its easy to choose which one you should play on PS Plus. The game is a fully cinematic, incredibly rewarding interactive experience filled with impeccable writing, voice-acting and stunning visuals. It will infiltrate your brain and keep you up at night. The Metro games are heavily invested in world-building, and that level of detail is one reason why the universe has such appeal. Last Light succeeds more than its predecessor in this regard, if for no other reason than it works better: Refinements in level design, combat, and environmental storytelling make it a smoother experience without sacrificing any of the claustrophobic immediacy of the franchise.
Killzone 2 So much hype, smoke and mirrors surrounded Killzone 2 prior to launch, with much fuss made over an early trailer looking significantly better than it did in later reveals even though it still looked pretty damn good in the end , and that did some damage to a franchise on the cusp of something bigger. It was a worthy alternative to the Call of Duty juggernaut, but lousy timing, launching on the console trailing in the wake of the , and plain bad marketing scuppered the true potential of Killzone.
Naturally Ubisoft returned to the Creed soon after with the start of a three-game long tale of Ezio Auditore da Firenze and his quest for vengeance against the Templars. Hopping around the rooftops of Renaissance Italy, and slyly stabbing corrupt folk was a much more joyful thing now, and the various Italian cities were fascinating places to explore. Some argue this is as good as the series ever got, perhaps not, but it remains the most important chapter.
Catherine Taken at surface value, Catherine is a simple puzzler with an offbeat anime story. If you dig deeper into it however, Catherine is actually a great horror story about growing up and commitment.
It has humour, a protagonist who you both feel empathy and disdain for, and a group of characters who feel like a typical group of friends. The meat of the game takes place in the dreams of our main man Vincent Brooks where block puzzles must be solved to reach the doorway at the top so Vincent can escape his nightmares which get fleshed out in some disturbing ways.
The now iconic moment where you emerge from a sewer tunnel and into the blinding sunlight and survey an intimidating and exciting amount of possibilities before you is a fond memory of many a player, and a trick never repeated with quite the same lustre since. A sprawling RPG epic the likes of which was unheard of on consoles, Oblivion was one of the brightest beacons of hope in the early days of the generation, a real indicator of the scope that could be achieved. The answer is a Deus Ex: Invisible War and b with spectacular failure.
The upside is that by the time Human Revolution popped up years later, expectations were checked and everyone got to be just a little bit pleasantly surprised by the adventures of Adam Jensen. The mix of stealth, RPG, combat and cyber noir was a genuine delight, made more so by some great world-building and sumptuous visual design. Tearing round the titular city of Paradise, smashing billboards,chaining Takedowns, and competing in online races, made for something approaching nirvana for those who want a extra dollops of fun with their racers.
Noire was an especially curious beast as it focused on being a L. That on it own was an interesting hook, but it was the facial capture tech that got people talking. Developer Team Bondi were sadly binned before they could get a crack at perfecting things in a sequel, but their legacy made quite an impact.
The result was a barren period for the genre, which had one hell of a rain spell when EA Visceral Games gave the world Dead Space. The use of audio gave Dead Space its horror credentials far more than any monsters though, with every creaking pipe, bowing floor and hiss of steam cranking up the tension before something ghastly inevitably burst out of a dark corner.
Oh and poor Isaac is going ever so slightly mad too, making for a trippy, brutal ride to rid the universe of the Necromorph menace. A shame that it too suffered the fate of those that came before it, and ended up shelved indefinitely after the third entry became more action shooter than action horror. Rather than diminishing the experience, however, the strange occurrences and dips in performances contributed to its novel charm. Dead Space felt like the perfect combination of horror and action.
Naturally, things quickly went south when Clarke realized the crew had been slaughtered and turned into terrifying creatures called Necromorphs. Dead Space stood out for its haunting atmosphere and brilliant action gameplay that saw players dismembering the Necromorphs limb by limb with technological gadgets.
With brilliant pacing and expert design, Dead Space kicked off the best action-horror trilogy of the era. Its fantastic visual design, rich voice acting, and choice-based gameplay blend together in support of incredible, mature storytelling. The compelling relationship between Joel and Ellie as they fend for themselves in the post-apocalyptic United States is memorable, to say the least — so much so the game was quickly remastered for the PlayStation 4.
It once again stars world-class treasure hunter Nathan Drake and an entourage of familiar faces. Like its predecessor, it seamlessly blends platforming and shooting with a riveting storyline and deep levels of exploration.
The competitive multiplayer and bundled game modes add to the fun, offering up an attractive perk system designed to keep you engaged beyond the hour campaign.
Now, if only the cover system worked better in tight spaces. It features all the hallmarks of the series — clever stealth mechanics, high-flying acrobatics, a fluid combat system, et cetera — while introducing a vibrant open world where resounding naval combat and a dynamic progression systems reign supreme.
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